Date: Fri, 6 Aug 2010 05:29:50 -0700 (PDT)

From: MaggieL <margaret.leber@gmail.com>

To: Open Wonderland Forum <openwonderland@googlegroups.com>

Subject: Meetings in a Wonderland have some of these problems...

...but interestingly not all of them

The ones OWL can solve can be strong selling points.

http://www.youtube.com/watch?v=zbJAJEtNUX0

...and it's funny too.

Date: Fri, 06 Aug 2010 10:00:43 -0400

From: Nicole Yankelovich <nicole@yankelovich.ws>

To: openwonderland@googlegroups.com

Maggie,

Great video! Thanks for sharing. I got a good laugh. While this piece was obviously done in humorous way, it not only rings true from personal experience, but also from the research that we did at Sun prior to working on the Wonderland project. Standard conference calls suffer from a lot of problems!

As a result of studying distributed meetings both at Sun and at customer companies, we came up with a top-10 list of problems that occur, mainly in conference calls. The design of Wonderland was based on this research and directly aimed to solve at least some of these serious distributed meeting problems. For example, our emphasis on high-fidelity audio is a direct outgrowth of this research, as are the red speaking indicators and the visual square-bracket "mute" symbols. If you'd like to learn more about this research, here's a link to two of the papers that we published:

Meeting Central: Making Distributed Meetings More Effective (pdf)

Improving Audio Conferencing: Are Two Ears Better Than One? (pdf)

For those of you who may not be familiar with the history of Wonderland, the voice bridge that we use was originally developed for the Meeting Central audio conferencing project, later renamed the Sun Labs Meeting Suite:

http://labs.oracle.com/projects/mc/meeting-suite.html

The cone-of-silence, for example, is a 3D version of the private voice chat functionality that we prototyped for the Meeting Suite. If you watch the Meeting Suite demo videos, I think you'll recognize quite a bit of the functionality.

How I wish we had done that project in open source!

Nicole.

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