Research on improving Swing/2DApp modules#
Open questions from our discussions
- Why do apps draw at least twice
- Could we display apps as a png when not in control
- The Active time seems to be frame rate dependent
- size of textures seem high
- Initial sizing - Would adding a hint help?
- Why is drawing happening sequentially and not in parallel - Where is it doing waits for the frame
- Frame decorations - When decorations are disabled - trace that through and look for optimization possibilities
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