Academic Papers#

Developing methods for understanding social behavior in a 3D virtual learning environment
Matthew Schmidt, James M. Laffey, Carla T. Schmidt, Xianhui Wanga, Janine Stichter
School of Information Science and Learning Technologies, University of Missouri,
Computers in Human Behavior Volume 28, Issue 2, March 2012, Pages 405-413

This paper presents a case study of developing and implementing methods to capture, code and comprehend reciprocal social interactions in a three-dimensional virtual learning environment (3D VLE). The environment, iSocial, is being developed to help youth with autism spectrum disorders (ASD) develop social competencies. The approach to identifying, classifying and coding behavior in the 3D VLE uses an adaptation of reciprocal interaction coding methods traditionally used in single-subject research with individuals with ASD. These adaptations consider the unique characteristics of the 3D VLE technology and the nature and context of learning in this type of environment. A description of the coding methods employed is provided. Selected results are presented to illustrate how this methodology can offer detailed descriptions of learning and social interaction behavior in context. Such results demonstrate the potential of this approach for building new knowledge about how learning takes place and progresses in a 3D VLE and for making data-driven design decisions for improving the learning experience in the online social context.

Immersive Education Spaces Using Open Wonderland: From Pedagogy through to Practice
Michael Gardner, Adela Gánem-Gutiérrez, John Scott, Bernard Horan, Vic Callaghan
University of Essex, UK
2011


This chapter presents a case study of the use of virtual world environment in UK Higher Education. It reports on the activities carried out as part of the SIMiLLE (System for an Immersive and Mixed reality Language Learning) project to create a culturally sensitive virtual world to support language learning (funded by the UK government JISC program). The SIMiLLE project built on an earlier project called MiRTLE, which created a mixed-reality space for teaching and learning. The aim of the SIMiLLE project was to investigate the technical feasibility and pedagogical value of using virtual environments to provide a realistic socio-cultural setting for language learning interaction. The chapter begins by providing some background information on the Wonderland platform and the MiRTLE project, and then outlines the requirements for SIMiLLE, and how these requirements were supported through the use of a virtual world based on the Open Wonderland virtual world platform. The chapter then presents the framework used for the evaluation of the system, with a particular focus on the importance of incorporating pedagogy into the design of these systems, and how to support good practice with the ever-growing use of 3D virtual environments in formalized education. Finally, the results from the formative and summative evaluations are summarized, and the lessons learnt are presented, which can help inform future uses of immersive education spaces within Higher Education.

Learning a Foreign Language in a Mixed-Reality Environment
Ibanez, Maria; Delgado Kloos, Carlos; Leony, Derick; Garcia Rueda, Jose Jesus; Maroto, David
Universidad Carlos III de Madrid, Spain
November-December 2011

This article describes a mixed-reality experience for learning Spanish as a foreign language, which takes place in a virtual world that mirrors a boulevard in Madrid. To this end, the authors have extended the capabilities of an open source multiuser 3D virtual world platform to orchestrate learning activities and use augmented reality and augmented virtuality. The results of their evaluation show positive effects on student motivation and improvement in learning outcomes.

Folkways in Wonderland: A Cyberworld Laboratory for Ethnomusicology
Rasika Ranaweera, Michael Frishkopf, Michael Cohen
University of Aizu, Japan
2011 International Conference on Cyberworlds
October 6, 2011


In this paper we describe a musical cyber world -- a collaborative, immersive virtual environment for browsing musical databases -- together with an experimental design launching a new sub discipline: the ethnomusicology of controlled musical cyberspaces. Research in ethnomusicology, the ethnographic study of music in its socio-cultural environment, has typically been conducted through qualitative fieldwork in uncontrolled, real-world settings. Recently, ethnomusicologists have begun to attend to the study of virtual environments, including pre-existing cyber worlds (such as video games). However, in this paper, we adopt an unprecedented approach by designing a custom musical cyber world to serve as a virtual laboratory for the ethnographic study of music. By constructing an immersive cyber world suitable for ethno musicological fieldwork, we aim for much greater control than has heretofore been possible in ethno musicological research, leading to results that may suggest better ways of designing musical cyber worlds for research, discovery, learning, entertainment, and e-commerce, as well as contributing towards our general understanding of the role of music in human interaction and community-formation. Such controlled research can usefully supplement traditional ethnography in the real world.

Implementation and evaluation of a collaborative learning, training and networking environment for start-up entrepreneurs in virtual 3D worlds
Gutl, Christian; Pirker, Johanna
Institute for Information Systems and Computer Media, Graz University of Technology, Austria
September 2011


Exchange of knowledge and ideas, building up a social network and gaining the specific expertise are the first most important steps before starting an own business or enterprise. Business incubator programs and also university innovation courses try to provide these services and impart the according knowledge to start-up entrepreneurs. Especially for potential entrepreneurs already in workforce who want to study further it is hard to find time for training sessions or workshops offered by incubators. Virtual 3D Worlds can support the needs of start-up entrepreneurs who cannot participate at local meetings, so that they can build up social contacts to peers, experts and also to potential financiers, but have also the possibility to participate in virtual seminars and workshops to gain the required knowledge. This paper focuses on identifying advantages of using Virtual 3D Worlds to enhance the imparting of the required expertise to start a business and points out ways to improve learning effects. Within this framework a Virtual 3D World especially for incubation services is implemented followed by an evaluation by students, domain experts and also pedagogical and cognitive science experts. Two different and independent studies were used to identify issues and potentials of the designed Virtual Incubator World and should also help to generalize the findings to the field of research.

XRay Audio
Boris Kizelshteyn, Andrew Lippman, and Victor ung
Viral Spaces Group, MIT Media Lab, US
August 30th, 2011


This paper describes X-Ray Audio, a communication system for creating and navigating geo-located audio conferences. While not incorporating Open Wonderland, the system is based on jVoiceBridge and references Wonderland.

Remote lab in virtual world for remote control of industrial processes
Fayolle, Jacques and Gravier, C.
University Saint-Etienne, France
Yankelovich, Nicole and Kim, Elizabeth
Open Wonderland Foundation, US
July 15, 2011


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Open Wonderland: An Extensible Virtual World Architecture (Free PDF)
Jonathan Kaplan, Nicole Yankelovich
Open Wonderland Foundation, US
June 9, 2011


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Level of abstraction and feelings of presence in virtual space: Business English negotiation in Open Wonderland
Judy F. Chen, Business Administration Department, Overseas Chinese University, Taichung, Taiwan
Clyde A. Warden, Marketing Department, National Chung Hsing University, Taichung, Taiwan
David Wen-Shung Tai, Computer Science and Information Management Department, Hungkuang University, Taichung, Taiwan
Farn-Shing Chen, Chich-Yang Chao, Industrial Education and Technology Department, National Changhua University of Education, Changhua, Taiwan
24 May, 2011


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Synchronous Remote Usability Testing - A New Approach Facilitated By Virtual Worlds
Kapil Chalil Madathil, Joel S. Greenstein
Clemson University, SC
May 7, 2011


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An Approach for Integrating 3D Virtual Worlds with Multiagent Systems (Free PDF)
Jeanne Blair, Fuhua Lin
Athabasca University, Canada
March 25, 2011


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Tangible Navigation and Object Manipulation in Virtual Environments
Andy Wu, Georgia Institute of Technology
Derek Reilly, OCAD University, Canada
Anthony Tang, Georgia Institute of Technology
Ali Mazalek, Georgia Institute of Technology
January 22, 2011


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Leveraging Open Source Software and Design Based Research Principles for Development of a 3D Virtual Learning Environment
Matthew Schmidt, Krista Galyen, James Laffey, Nan Ding, Xianhui Wang
University of Missouri
December, 2010


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Under-explored Dimensions in Spatial Sound
Michael Cohen
University of Aizu
December 12, 2010


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“Emo Sim”: Expressing Voice–Based Emotions in Mobile Interfaces
Prabath Weerasinghe, Rasika Ranaweera, Senaka Amarakeerthi, Michael Cohen
Spatial Media Group, University of Aizu
December 8, 2010


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Virtual Worlds to enhance Ambient-Assisted Living
Daniel Cascado, Salvador Jesús Romero, Santiago Hors, Ángel Brasero, Luis Fernandez-Luque, José Luis Sevillano
University of Seville, Seville, Spain
November 11, 2010


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2D and 3D Visualizations in WikiDev2.0
Marios Fokaefs, Diego Serrano, Brendan Tansey and Eleni Stroulia
University of Alberta, Canada
October 25, 2010


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Cloud as Context: Virtual World Learning with Open Wonderland
David Parsons, Massey University, New Zealand
Rosemary Stockdale, Swinburne University of Technology, Austria
October 22, 2010


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Speech-based Emotion Characterization using Postures and Gestures in CVEs
Senaka Amarakeerthi, Rasika Ranaweera, Michael Cohen
University of Aizu
October 20, 2010


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Collaborative remote laboratory in virtual world
J. Fayolle, C. Gravier, B. Jailly
University Saint-Etienne, France
October 14, 2010


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TwinSpace: an Infrastructure for Cross-Reality Team Spaces
Derek F. Reilly, Hafez Rouzati, Andy Wu, Jee Yeon Hwang, Jeremy Brudvik, and W. Keith Edwards
GVU Center, Georgia Institute of Technology, Atlanta, GA
October 6, 2010


We introduce TwinSpace, a flexible software infrastructure for combining interactive workspaces and collaborative virtual worlds. Its design is grounded in the need to support deep connectivity and flexible mappings between virtual and real spaces to effectively support collaboration. This is achieved through a robust connectivity layer linking heterogeneous collections of physical and virtual devices and services, and a centralized service to manage and control mappings between physical and virtual. In this paper we motivate and present the architecture of TwinSpace, discuss our experiences and lessons learned in building a generic framework for collaborative cross-reality, and illustrate the architecture using two implemented examples that highlight its flexibility and range, and its support for rapid prototyping.

DynamiCross: Dynamic Representation and Sharing of Information with Flexible Cross-Reality Interactions
Jee Yeon Hwang
Georgia Institute of Technology
August 16, 2010


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Supporting Distributed Software Teams with 3D Virtual Worlds: Design and prototype of a 3D virtual world environment for virtual collaboration in software engineering
Mirza Hadžić
Graz University of Technology
March, 2010


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Remote Physics Experiments in 3D Virtual Environment
Bettina Scheucher
Graz University of Technology
18 March, 2010


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Virtual World, World Music— Folkways in Wonderland
Rasika Ranaweera, Michael Cohen, Nick Nagel,and Michael Frishkopf
Spatial Media Group; University of Aizu, Japan
Internaional Workshop on the Principles and Applications of Spatial Hearing 2009
13 November, 2009


As immersive virtual environments and online music networks become increasingly popular, it behooves researchers to explore their convergence: groupware music browsers populated by figurative avatars. Collaborative virtual environments (CVEs), like Second Life, offer immersive experiential network interfaces to online worlds and media. We are developing a simple virtual environment, based on and similar to a "Music in Wonderland" proof-of-concept provided by Sun Microsystems, that enable a place that avatar-represented users can go to browse musical databases. At first this environment will support simple virtual explorations of music, but we have ambitions to map geotags to projected spaces, enabling location-aware browsing. A dome-shaped sphere whose nodes are populated with representative album art is an attractive idiom, since it leverages against our natural spatial intuition and experience, but allows a large number of samples to be scalably displayed and juxtaposed. A user "teleports" into this dome, and can browse data in multiple fashions.

3DBlogosphere: A Multi-synchronous Approach of Virtual Worlds to Sustain Companywide Communication
Francois-Xavier Aeberhard, Steve Russell
October 22, 2009


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Evaluation Results of a 3D Virtual Environment for Internet-­accessible Physics Experiments
Bettina Scheucher, John W. Belcher, Philip H. Bailey, Fabio R. dos Santos, Christian Güt
Graz University of Technology, Graz, Austria
Massachusetts Institute of Technology, Cambridge, USA
Curtin University of Technology, Perth, WA
September 23, 2009


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Project Wonderland for Multiuser Mixed Reality
In "Building and Employing Cross-Reality"
Nicole Yankelovich, Jordan Slott
Sun Microsystems, US
July 17, 2009


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ClearWorlds: Mixed-Reality Presence Through Virtual Clearboards
In "Building and Employing Cross-Reality"
Alex Hill, Matt Bonner, Jacob Schiefer, Blair MacIntyre
Georgia Institute of Technology, US
July 17, 2009


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Collaborative Virtual 3D Environment for Internet-accessible Physics Experiments
Tina Scheucher, Philip H. Bailey, Christian Gütl, Judson Harward
Graz University of Technology, Graz, Austria
Massachusetts Institute of Technology, Cambridge, USA
Curtin University of Technology, Perth, WA
July 9, 2009


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Dynamic Virtual Environment for Multiple Physics Experiments in Higher Education
Fabio Ricardo dos Santos,Graz University of Technology, Graz, Austria
Christian Guet, Curtin University of Technology, Perth, WA
Philip H. Bailey, Judson Harward, Massachusetts Institute of Technology, Cambridge, USA
April 14, 2009


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